User Interfaces of Evangelion 3.0
Gifs of beautiful interfaces from the Evangelion 3.0 movie
(via reretlet)
User Interfaces of Evangelion 3.0
Gifs of beautiful interfaces from the Evangelion 3.0 movie
(via reretlet)
A Fish Named Annie
The above is from the Japanese commercial for Goonies 2, for the Famicom. It eventually arrived in the US as Goonies 2 as well, and for the NES of course. Which caused a certain degree of confusion since the first game never came home (was an arcade exclusive, which I played it exclusively at my local Round Table Pizza, every day after the 4th grade).
Plus many kids thought it was based upon a movie sequel, one that obviously didn’t exit. And one that I would have loved to see happen, since there were plenty of actresses I was madly in love with (yes, was into girls, even at that age) who I would have loved to see as the game’s mermaid. Like Phoebe Cates or Ally Sheedy; I also watched Gremlins and Short Circuit a lot around that time, and it sure as hell wasn’t due to just Gizmo or Johnny 5…
Where I am going with this? I don’t know; here’s the commercial, btw…
One of my favorite NES games. It was quite different from the movies, but I’m still a sucker for the chiptune version of The Goonies ‘R’ Good Enough
(via attract-mode-collective)
In this video, a former Disney animator offers us a glimpse into the creative power offered with VR. Using the HTC & Valve-developed Vive hardware and an application called TiltBrush, he sketches familiar characters in 3D space. I think one of the neatest things about this video is that despite the goggles, you can still really see the sheer delight on his face that he gets from being able to create and work around his creations in this new medium. Granted he works on the team
Soon consumers will have access to VR, the emergence of which is thanks in part to lots of buy in from companies like Google, Oculus(Facebook), and HTC and Valve. The Vive hardware has the ability to track where a person is in a space up to 10 square feet. The hardware can also tell the angle of your head or hands within one-tenth of a degree. We have the ability to move about a totally artificial space and create a world within it, a place to ourselves or a place for us to mingle, collaborate, compete, or carry a conversation with others. Oculus is offering somewhat similar but distinct hardware with motion controls that understand finger gestures as well as some degree of tracking.
It’s a very exciting time. VR is a new, expressive medium and frontier that offers a tangibility to experience things new and old and express ourselves in ways we haven’t even thought of yet. With my new company, I’ll be working on several VR prototypes in addition to some VR consulting work, in both Unity and Unreal, if you’re curious :). Hopefully as the prototypes take shape they’ll show a lot of promise and I can get one or more of them developed into a commercial product!
I’ll be attending Oculus Connect in LA the 23rd through the 26th. If you’re going to be there and would like to meet up, let me know!
You can read more about Glen Keane and his VR experience at Engadget
Today marks my last day with Hi-Rez Studios. I’ve been incredibly fortunate to be a part of their team over the past year. Todd Harris, the COO, almost single-handedly brought me back from the dead when I was down following the end of my last project. I really can’t thank him enough for believing in me as well as the quality of my work. He constantly reminded me of what I am capable of and eventually I started to believe him!
One of the most important things to me in my professional life is really putting my creative stamp on things and making things that I can in some part have ownership in. I also really value the ability to finish up work and then go home and work on projects of my own. That’s not always possible at bigger companies, sometimes for good reason.
Over this past year the fire within me to create and build experiences and worlds of my own design has reemerged and in a way that I just couldn’t ignore any longer. I really wanted to get back to creating my own IP and crafting experiences from start to finish (of course I’ll be working with awesome people to make this happen). To this end, I’ll be starting up my new studio in earnest once I get back from my trip to PAX that includes a nice break in Washington state near the Cascades. I’ll share more details about the studio, it’s projects, it’s focus, etc. when the time is right. My main focus right now is to get my mind right and prepare to make this Fall a time to create some truly special work for people to enjoy!
Based largely on Tony Hsieh of Zappos, I define culture as the decisions that employees make automatically, without explicit thought or approval seeking, based on the repeated behavior of their leaders. What you see a leader doing day in and day out will influence the choices you make…about pretty…
Metroid - Mockup
Pixel Artist: Robin Wouters
Source: robinwouters.tumblr.com
Oh man this is great! So much mystery awaits Samus deeper in the forest!
(via pixelartus)
You survived another Thanksgiving Big Bird
Nendoroid Mario up for preorder ⊟
Luigi’s little-known, less popular brother, “Mario,” also has a Nendoroid figure from Good Smile Company, and it looks pretty good! I guess. It comes with blocks, a coin, a mushroom, a background, little effects to make it look like he’s running/stopping, a Buzzy Beetle, and a Boo. It even comes with crossed arms like the Luigi Nendoroid (buy it here!) so you can pose them together.
Mario is out in May, and can be pre-ordered at all the usual places, including Amiami, J-List, and GSC’s own store (who will give you three coins with the figure instead of just one!
BUY Amiibos, Super Smash Bros for Wii U/3DS, upcoming releases
Man this looks neat! It’s $35 and you can pre-order it now
(via tinycartridge)
Some really cool information here!
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